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Development Submissions v1.0.0

Posted: Fri Aug 17, 2018 1:31 pm
by Muse
Development Submission
Review Requests

Please submit a link your development submission thread for review in this thread.


When making locations, please keep in mind the Kingdom you're creating for (currently Anaxas is open, but if you'd like to design for other Kingdoms, you're more than welcome to. Hit up a moderator for advice or direction!) as well as check the wiki to see what's already available.

Flora and Fauna are currently desperately needed for all of Vita, but we aren't looking for any more mythological beasts. If you have a magical idea, please talk to staff first. Drugs, medicines, inventions, instruments, and other such fun things are also welcome. Have fun!


DEVELOPMENT TEMPLATES

Below are the current templates for submitting Development ideas, all coded and ready for posting in the Wiki after approval. If the code intimidates you, please don't hesitate to send Muse a PM or catch her on Discord.

Image sizes for the InfoBox for all Dev submissions are 250px wide by 400px tall. If you wish additional images to be used (in a location, for instance), please keep them at about 500px wide by 400px tall.

Location TemplateShow

Code: Select all

{{#invoke: Infobox Location | default 
| image          = name.jpg‎
| name        	 = Business Name
| location       = City, Kingdom (as many as applicable)
| type		 = Business, Residence, Etc.
| proprietor	 = Owner
| npcs		 = {{plainlist|
* Employee
* Employee
* [[Resident]]
* Etc.
}}
| play_status	 = Open, PM for Info, Moderated
}}

==Appearance==
Needed.

==History and Operation==
Needed.

==Services Offered==
Words.

==Personalities==
Owner, NPCs, etc. describe the people involved in a few sentences and/or also submit NPCs using the NPC template to link to them in the wiki as well.
NPC TemplateShow

Code: Select all

{{#invoke: Infobox NPC | default 
| image          = Npc-fc-pending-02.jpg‎  (link to image here)
| caption        = Name
| age	         = XX
| birthday	 = DD MM YYYY
| born_in	 = City, Kingdom
| currently_in	 = City, Kingdom
| race		 = Race
| gender	 = Gender
| height	 = Xft Xin
| hair_color	 = Hair Color
| eye_color	 = Eye Color
| fc		 = FC NAME
| family	 =  {{plainlist|
* Family Member
* Family Member
* [[Family Member]]
* Etc.
}}
| title		 = Occupation Title
}}

==Appearance==
Needed.

==Personality==
Needed.

==History==
Words.

==Currently==
Words.
Bestiary: FaunaShow

Code: Select all

{{#invoke: Infobox Fauna | default 
| image          = Npc-fc-pending-02.jpg‎
| habitat	 = Location and Biome
| diet		 = Carnivore, Herbivore, Omnivore, Other
| size		 = About how big is it (height, length, weight)
| rarity	 = Common? Rare? Only one of it's kind?
}}

==Appearance==
Needed.

==Temperment==
Needed.

==Ecology==
Words.

==Abilities==
Words.

==Weaknesses==
Words.

==Other Notes==
Is this a pet? Can it be tamed? Is it expensive to purchase?
Bestiary: FloraShow

Code: Select all

{{#invoke: Infobox Flora | default 
| image          = Npc-fc-pending-02.jpg‎
| habitat 	= Location(s) found, separated by commas
| type  	 = Flower, Tree, Fruit, Berry, Herb, Fungus, Vine, Whatever
| hazard         = Poisonous? Carnivorous? Other?
| rarity	 = Common? Rare? Only one of it's kind?
}}

==Appearance==
Needed.

==Ecology==
Needed.

==Properties==
Words.

==Uses==
Uses and preparations for use and how to use.

==Other Notes==
Is this legal? Is this expensive?
Galdori Spell TemplateShow

Code: Select all

{{#invoke: GaldoriSpell | default 
| spell_name        = Spell Name
| conversation	    = Physical, Static, Living, Perceptive, Clairvoyant, Quantitative, Anima
}}

==Description==
Skill Level | Effect description.
Skill Level | Effect description.
Skill Level | Effect description.

==After Effects==
If applicable, does this spell have any lingering effects on the area, caster, or surrounding living beings?

==References==
Links to threads where this spell is used for example, if applicable.
Wick Spell TemplateShow

Code: Select all

{{#invoke: WickSpell | default 
| spell_name        = Spell Name
| spell_type	    = Spoke, Tyat, Anhai
}}

==Description==
Skill Level | Effect description.
Skill Level | Effect description.
Skill Level | Effect description.

==After Effects==
If applicable, does this spell have any lingering effects on the area, caster, or surrounding living beings?

==References==
Links to threads where this spell is used for example, if applicable.

Re: Development Submission Review Requests v1.0.0

Posted: Sat Aug 18, 2018 5:37 am
by Sienna
Submitting The Gyre for review. Thanks :)
 ! Message from: Raksha
Approved

Re: Development Submission Review Requests v1.0.0

Posted: Fri Nov 09, 2018 2:31 pm
by Leander
https://anaxasdiaries.com/viewtopic.php?f=52&t=509 I made something o:
Not so much a business for Leo, but a location to build up backstory and stuff? Somehow also works into the Bad Brother network?

Re: Development Submissions v1.0.0

Posted: Sat Dec 15, 2018 7:12 pm
by jadeowl
Here y'all go! The Mugrobi coffee ceremony: https://anaxasdiaries.com/viewtopic.php?f=52&t=599

Re: Development Submissions v1.0.0

Posted: Fri Dec 21, 2018 8:25 am
by jadeowl

Moar submissions!

Posted: Tue Jan 22, 2019 6:41 pm
by jadeowl
The Pox

Mugrobi plants (I'll be adding more plants as I translate brain to screen.)

Re: Development Submissions v1.0.0

Posted: Tue Jan 22, 2019 7:05 pm
by Muse
I love all these! As soon as I get some more of the wiki sorted, I'll be updating the lore with these submissions!

Re: Development Submissions v1.0.0

Posted: Fri Mar 29, 2019 1:16 pm
by Thaumaturgy
Graywatch, a location for the Seventen in Old Rose Harbor. NPCs for location will be the next phase of the project.

Re: Development Submissions v1.0.0

Posted: Sat Apr 27, 2019 7:32 pm
by Maximus
Submitting Nasa'i Ubo/True Sight, that pesky fungus that I've had on my mind for months. As I mentioned, there's potential for expansion for its by-products.

Re: Development Submissions v1.0.0

Posted: Sat Apr 27, 2019 10:39 pm
by Muse
Yay! I've approved these and will be moving them to the wiki as soon as I have the templates in place.