Safiya Machado

Wandering Witch of the East

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Safiya Machado
Posts: 8
Joined: Mon Feb 17, 2020 3:11 pm
Topics: 4
Race: Writer
Character Sheet: Character Sheet
Writer: Mythic
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Mon Feb 17, 2020 3:13 pm

Safiya Machado

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Race: Wick
Birthday: 13th of Yaris, 2700
Age: 19
FC: Sofia Black D'Elia
Place of Origin: Dorhaven, Anaxas
Current Location: Old Rose Harbour
Occupation: Pirate/Enforcer
Player Name: Mythic

Physical Description

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Despite her dimunitive stature, Safiya holds a commanding presence. At 5'4", she does not stand over shoulders or stick out in a crowd, but nevertheless, she commands attention with movements that are unintentionally sensuous in nature. With every step, the woman's hips shift, with each person that looks into her face, a smile grows upon her expression. Safiya does not shy away from attention nor does she relish in it, but nonetheless, she finds it one way or the other. She holds another's gaze with wide, coffee eyes that seem to bore into the deepest reaches of their soul. A charming disposition accompanies the woman, but in its wake lies aggression lest her temperament be tested.

Safiya sports a rounded face, with a lean body honed by a once-nomadic lifestyle and fueled by the ever-present love for exploring the bay and ocean past the shores of the Old Rose. Careful are her steps, with the intention of not marring her beauty with such misfortunes as falling or bumping into unfortunate places. As a result, she bears no overt scarring upon her body or face, but instead her hands and her feet show the marks of a life of function lived and perpetuated. She sports ring-shaped scars on her palms and knicks on the back of her hands. Upon her feet are faded punctures born from a past of bare-footedness long left there.

Normally, Safiya will dress with a form-fitting undershirt and a large, flannel overgarment tied behind at the back. She takes to wearing trousers, preferring the liberty of movement to any sort of societal expectation in her attire. If prompted to dress up, she'll simply forgo the flannel and dress as a man would, though decidedly greater attention is placed into showing off each and every curve that sdorns her figure. Safiya is well aware of her appearance and despite her efforts to keep clothing functional, she cannot help but attempt to show off the assets given to her by the good graces of the Gods.

Personality

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At face value, Safiya plays the part of a charming young woman with all of the freedom and double-edged independence that her status as a tsat offers her. She is alone in the world, cast off and away from her tribe in an effort to make something of her own volition. The conservative nature of the wick tribal society does not sit well with her, and while she could have cast off in a kuatanos, the innate desire to venture into the Anaxi capitols and live among humans and galdori both was far too strong of a temptation. Where wicks tend to value the tribe above all else, Safiya has learned to value herself first and foremost, and as such makes every decision in her life with the supposition that her desires and greed need be satiated before all else.

Safiya presents herself very much as a witch, making no effort to hide her glamour. She sifts through crowds as both guest and outcast, opportunistically making her services and 'low magic' available to whomever wishes for them to be had. However, Safiya has never seen herself as a particularly gifted practitioner of Spoke magic, keeping her almanac with her at all times but relying on the mona as a last resort or a harmless diversion rather than truly testing it out with the gusto that some of her tribal brethren are given to. The mona and Safiya are on fine terms, in her own opinion, and she does take the time to converse with the particles that make up her glamour in those late nights in which she hasn't given to the temptation of cannabis or liqueur.

The witch is a lover of many fine things; be they jewels, liqueur, the haze of a smoke-filled night, or the warm embrace of a temporary lover. She is liberated and restrained in different moments, but mostly attempts to carry herself with grace and finery through all of her debacles. This does change, however, as the need for violence and the life of the Harbour pours into her. The bloody nature of her life within Old Rose does not elude her, and she makes use of a difficult to embroil rage deep within. In her heart, Safiya knows that she will never be the witch her tribe wanted her to be, nor will she be accepted by the galdori as anything but a savage and peddler. She uses her bitterness at her lot in the world and carves her own way with both blade and mettle, which takes her to the doorstep of the Bad Brothers.

Part of Safiya laments her lacking education, a product of her life among the Yellow Eye and wishes to change that, but thus far she's merely let her discontent at her intellectual inferiority fester as resentment and feed the violent impulses that lurk behind her beautiful face.


Backstory

In the beginning, Safiya was never someone meant to be extraordinary. The lives of the wiks in the Yellow Hand tribe is ruled by stillness. Unlike the other tribes of the wicks, the Yellow Eye preferred their place in Dorhaven, building their niche and working in tandem to form a place where they could be free from the prejudice and the difficulties of attempting to live among their magical superiors, the galdori. Always, there are envoys, those who peddle the wares of the tribe in both barter and coin in the efforts to bring what few things the Yellow Eye could not make for themselves, and from a young age, Safiya seemed to excel in that sort of dealing. The Spoke's Almanac was her guide, the manual with which she brought pride to herself. Healing small cuts and causing light shows, bringing entertainment to those humans so torn asunder by the rigors of their daily lives...

In the presence of the young Saifya and her cousins, doubts and concerns seemed to whittle away. As Safiya grew older and stronger, her body coming into its own, she taught herself to twist and move in ways that others could not. She utilized the almanac, but also her limber body to pull at the attentions of other people. She entertained with acrobatics, mingling her chats with the mona into her performances. The life of a Yellow Eye envoy was never a boring one, but the return trips to Dorhaven on the crowded and run-down caravan slowly grew to fuel her ire. She found in her time serving the Yellow Eye an antsy need for something... better. Something more. Safiya knew that her family and her tribe would frown upon the way she felt, and so she allowed it to fester on in secret until at the end of ends, she could take it no longer.

Just before her 19th birthday, in the early days of Yaris, 2719, Safiya decided that she was done. She'd grown tired and irritated of the journeys on the caravan, jaded with the lacking of more that she knew her life capable of having. She saw little need to share her talents and her charm with the tribe that seemed to only want to perpetuate what they had. Greed infiltrated the witch's nature, and she had no intention of letting it slip away from her. She wanted more, she needed more, and she'd grown strong and graceful in her young adult life. She'd taken to learning how to defend herself, starting fights in pubs among the humans for the sake of teaching herself, but always doing her utmost to charm said humans into pulling her back into their good graces. She'd been all over Anaxas, from Vienda to the Stacks, to Numbley and beyond, and she found more and more the aching need to explore a darker side to things.

Impulses, both negative and enticing, bled into her life, and she found the allure of the rumoured 'Old Rose Harbour', where the infamous Bad Brothers ruled with an iron fist, to catch her intrigue. Separating herself from her tribe and her caravan, Safiya had no interest in forming a 'kuatanos' and keeping herself in the customs of the wicks and witches. She'd forge her own path, and that path begun with her journey from Dorhaven to Old Rose Harbour. As she arrived, she peddled her sorcery, used her wiles and her body to bully or entice others into giving her what she wanted. At last, Safiya was freed from obligation, and she had every intention of making the world her oyster. As she arrived in Old Rose, she was taken aback by the beauty of it, expecting the place ruled by organized crime to be as poorly constructed as her shoddy caravans.

Never had she been more wrong.

Finding Old Rose and its interests, its mystique, and its potential perfectly aligned to her ambitions, Safiya begins her life as a peddler of magic, an entertainer, but more than that, she wishes to make contacts within the Bad Brothers and find her darker impulses satisfied by them.

Aptitude Skills

Mental
Poor
Physical
Excellent
Social
Average

Focus Skills

Combat

Combat Skill: Bladed Weapons - Beginner
Ranged Combat Skill: Pistol - Beginner
Unarmed Combat - Beginner

Linguistics

Estuan - Fluent
Monite - Conversational
Tek - Broken

Magic

Magic: Spoke's Almanac - Elementary
Tricks: Spoke's Almanac - Beginner

Professional

Profession: Pirate - Proficient


Career and Income

Occupation

Safiya works for the Bad Brothers as a pirate enforcer of the will and interests of Silas Hawke. She does as shes told, and makes her living off the edge of her sword and the muzzle of her pistol. On the side, she might pull people into her old habits of witchy sorcery and parlour tricks, but as she delves deeper into the darker impulses enabled by the Bad Brother, her other jobs and habits drift farther and farther away.

Income: Wealth Level

Average.

As an enforcer to Silas Hawke, Safiya makes a portion of whatever job she is involved in. She uses her position and leverages her beauty to catch others off guard, only to pull the wool over their eyes and surprise them with unexpected sadistic impulses and actions. She relishes in her lifestyle and spends nearly everything that she earns aside from a small sum that is used to tend to her possessions and ensure their well-maintained state.


Housing and Inventory

Housing: Type

Safiya lives in a nice flat in the Quarter Fords. It is larger than some might suspect is normal for a wick, but her affiliation with the Bad Brothers and her charms have given her the financial liberties to secure the sort of home she's always wanted. She lives alone, with enough space to stretch her legs, drink her mead, smoke her herb and rest her head. And for her, that is more than enough. Inside are modest toiletries and accommodations, and a medium sized chest with a brass lock.

Inventory

  • Five varied flannel overshirts, fitted to a men's medium
  • Five form-fitting undershirts, fitted to a woman's small
  • Five pairs of breeches, varied colors
  • Two leather belts with a fitted clasp
  • One cutlass, steel.
  • One flint-lock pistol
  • 20 bullets and a bullet case.
  • One bag of black gunpowder, with a siphon included.
  • Two keys, one for her home, the other for the chest inside.


Goals

Short-Term
  • Join the Bad Brothers
  • Find a niche within Old Rose Harbour
  • Make friends
Long-term
  • Find love
  • Enrich relationship with the mona
  • Educate herself or be educated by another person.

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