Irani Misra

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Irani Misra
Posts: 2
Joined: Tue Sep 15, 2020 4:11 am
Topics: 1
Race: Wick
Character Sheet: Character Sheet
Writer: Punk
Writer Profile: Writer Profile
Contact:

Tue Sep 15, 2020 4:19 am

Irani Misra

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Race: Wick
Birthday: Dentis, 32 2695
Age: 23
FC: Cheyenne Carty
Place of Origin: Northern Tors
Current Location: Near the city of Old Rose Harbor
Occupation: Hunter
Player Name: Punk

Physical Description

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Irani stands at 5'6" with a strong build and a confident posture. Her hair is dark brown and curly, normally worn down but often during hunting she'll have it tied back with a scarf or braided into a bun. Her eyes are brown and are easy to read - Irani is not good at hiding emotions, so her eyes easily give her away whether they're sparkling with joy or burning with rage. Her hands are calloused from a lifetime of hard work, yet her smile shines bright like there is no evil in the world. Her legs, arms and back are covered in tattoos, gifted to her throughout her life. Her most significant tattoo is that of a large pine on her left wrist, symbolizing her family, her tribe, and her past - the Tall Tree. Most other tattoos are less symbolic and more artistic.

Wick fashion is known to be eclectic, and Irani isn't any different. She has two main outfits, one for the hotter seasons and one for the cooler seasons. Her Hot Outfit is made up of a crop top and a floor-length thin skirt, and her Cold Outfit is a long-sleeved tunic and a similar skirt but made of thicker material. She has a pair of hide boots she wears regardless of weather; her accessories remain the same as well.

Plenty of dangling necklaces and bracelets complete her outfit, which she loves to hear as she moves. She also wears various piercings, including multiple earrings and a septum piercing. While hunting, of course Irani changes so she doesn't stick out. Her hunting outfit is dark and form-fitting so nothing get caught as she walks.

Irani keeps herself armed, having her hunting knife kept in a simple leather sheath wrapped around her waist. She also often wears a leather pouch slung over her shoulder, which she uses to hold small items such as collected herbs or coin. There are a few small straps on the exterior meant for holding small glass vials of remedies, though that's only for hunting trips and are normally kept in her kint instead.

Personality

POSITIVEOptimistic
Observant
Loyal
ALIGNMENTChaotic Good
NEGATIVEImpulsive
Stubborn
Naive

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There are basically two sides to Irani: her hunting persona and her not-hunting persona.

Her hunting persona is calculating and silent. She waits for the perfect moment, then strikes. She can block out appropriate parts of her surroundings, focusing on what she needs to. In a group hunt, however, this could make it difficult to listen to directions and will often cause her to go off on her own. She much prefers to hunt on her own for this reason, preferring to go at her own pace instead of keeping track of others.

Her not-hunting persona is much more cheerful. She loves to tell stories, whether true or exaggerated. Of course, she'd never admit if a tale of hers is one or the other. Stories are meant to be entertaining, so why not do what you can to make it more so?

As most of her socializing is with her spoke, interacting with outsiders definitely takes her out of her element. Her Estuan, though she may know what to say, may sound rough to some as she rarely practices back with her caravan. She doesn't yet understand certain "modern" concepts, and her views of society are often simplified to the point of unrealistic for city folk, as she doesn't understand how it works on such a large level.

Backstory

Irani was born into the Tall Tree wick tribe, somewhere within the Northern Tors. She had two older siblings, a sister and brother respectively, and would later on have a younger sister. Irani began to learn working skills almost as soon as she was physically able, beginning with simple things like helping to clean and quickly learning how to identify plants and gathering for food. She began to hunt at a young age as well, being able to lead by the time she was 10.

For most of Irani's early childhood, her spoke were the only people she interacted with on a regular basis. Occasionally the caravan would run into another or there would be a tribe-wide meetup, and there was always the annual Wick Festival. Irani didn't travel to a city until she was 12, accompanying her father and older sister on a trade. Though the tribe preferred the wilderness to civilization, it was always nice to have some coin to buy nicer materials or goods they otherwise wouldn't get. At first it was overwhelming, but Irani eventually got used to the faster-paced atmosphere for the city. Eventually she would start traveling on her own, learning what she needed of Estuan to get around and keep from getting lost.

Irani was entirely self-sufficient by the age of 15. She was able to hunt, dress an entire deer, and travel to the nearest city for trade on her own. This is when she really began to learn about outsider culture, though she never got too comfortable and would always return to her family homesick. Life hadn't changed that much for her since. Her spoke traveled across Anaxas, following game with the seasons. Sometimes, their camp would be near one of the cities and it gave Irani opportunity to travel into the city and explore civilization, but Irani never felt "tempted" to settle down in a permanent residence.

During the Rainy Season and Summer 2720, Irani's spoke is situated near the city of Old Rose Harbor.

Aptitude Skills

MentalAverage
PhysicalGood
SocialPoor

Focus Skills

Combat

PROFICIENTShortbow
BEGINNERHunting Knife

Magic

BEGINNERMagic (Spoke's Almanac)

Linguistics

FLUENTTek
CONVERSATIONALEstuan
Monite

Professional

BEGINNERHunting
Tricks (Spoke's Almanac)

Career and Income

Occupation

The closest thing to an "occupation" Irani has is being a hunter. Her spoke normally uses what they hunt and gather for themselves, but excess is sold in the nearby cities. The usual goods sold include jewelry, garments and occasionally herbal remedies.

Income: Poor

Irani's spoke is mostly self-sufficient and live comfortably, but are Poor because they only have what they need and none of it is is above Average quality.


Housing and Inventory

Housing: Kint

Within her spoke, Irani has a personal kint. It's where she sleeps and holds whatever personal possessions she has. Occasionally she travels to the nearby towns, filling up the space with goods to sell.

Inventory

CLOTHING
Hot Outfit
Cold Outfit
Hunting Outfit
Leather Pouch

HUNTING EQUIPMENT
Shortbow & Simple Arrows - Primary Weapon
Hunting Knife
Handful of traps of various sizes

PET
Horse - Dark Bay mare


Goals

Short-Term
  • Make friends in Old Rose Harbor
  • Gain Herbalism skill
Long-Term
  • Become Master Hunter
  • Become Expert Herbalist
Completed
None

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