Tilly Brewer

Filthy Hooman

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Tilly Brewer
Posts: 2
Joined: Mon Dec 28, 2020 10:57 pm
Topics: 2
Race: Human
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Wed Jan 06, 2021 9:44 pm

Tilly Brewer

Race: Human
Birthday: Ophus, 13th 2694
Age: 26
FC: Your face claim
Place of Origin: Anaxas
Current Location: Anaxas Wilderness
Occupation: Hunter
Player Name: B-Ryan

Physical Description

Tilly seems to be short and lithe of frame her hair and face is often dirty from her wilderness life style antics. She often wears a cloak with an embroidered fishnet pattern so she can wrap foliage into its weaves to help better camouflage herself. She’s often carrying her rifle but upon close examination of it the words Kindness are etched into the wooden stock. Her left hand is usually wrapped in a black leather glove that runs the span of her forearm, a perch for her owl companion hooty patooty. She often sports a black handkerchief that drapes over her face to help conceal her identity when out doing illegal human shit.


Personality


Tilly is more interested in the wilderness than the city; she’s simple people with simple wants and needs. She tries to be friendly with humans by default, but with wicks it’s different—she views them with a certain level of distrust not hate but distrust. They have a way of being cunning thieves and cut purses, but she understands that it’s cause they got that galdori greed running through their veins. So she will still be friendly but untrusting, extra watchful. Tilly doesn’t hate them instead feels sorry that they're only half right.

When it comes to gollies however she simply loathes them, too many times have they crossed the line with there self entitlement. She knows having a gun is a big problem in polite society but part of that makes it exciting. If they want her guns they can come claim them, after all gollies are just preening prissies that can’t live outside there gated communities and mansions. But sadly it’s to be expected from a race that so pathetic they can’t even take a piss without crying to the Mona to come hold there bits for them.

Point blank if Tilly thinks she can get away with it she will go out of her way too murder Galdori in the wilderness. After all it ain’t a crime to kill monsters In the woods. Don’t ever expect a fair fight from this nocturnal forest lurker, she doesn’t fight with honor only cunning.


Backstory

When society gave her a big fuck you she decided to set out and make a living on her own terms. The wilderness was a lovely place to hone her hatred for gollies and everything they stand for, after all what happened in the wilderness stayed in the wilderness. She learned to play by her own rules: when a tally bought a fort's worth, she made her living by setting up crude trap lines deep in the forest skinning critters for fur and selling or eating meat with enough coin to purchase whiskey or shine.

Fine life for a murderer on the run; although in her mind killing galdori was no different than killing a monster. That rage just burned her up inside and she was thankful she was not alone. She appreciated those fellow comrades that helped keep her concealed as they nodded in silent agreement of her actions; they were often generous in purchasing her stock of furs and meat and getting her black powder, blast caps and led just beyond the fringes of the city walls where other hunters bartered there goods.

Sometimes a special request would roll in about a particular galdori and there atrocity’s traveling on the trails, her real talent shined behind her stealth and marksmanship when she obliged. She fancied herself a pretty good shot thanks to her superior human strength! Got to hold that rifle on target when it’s kicking back, limp wristed gollies and noodly armed wicks may have trouble with such feats.

Tilly’s partner in crime is an owl she named Hooty Patooty. Her winged compatriot was a buzzard with an appetite, but what made him a useful companion was his keen nocturnal senses and his hoots that acted as an alarm that alerted the hunter of possible danger and its distance from her without giving away that an alarm had been tripped. Now ol' patooty couldn’t kill a man with his talons but a silent swoop could most certainly gouge an eye or throw off an enemies aim.

Gollies were indeed a dangerous lot—she’d give them that once they started yapping there was no shutting them up. But with patience and distance against the unwary with a well placed bullet no magic she had encountered that rolled off the lips was fast enough to respond. The only good galdor was a dead one, and her behavior and actions often went rewarded by her peers.

Tilly Brewer's definitely a supporter of the Resistance, but not in any official capacity, unofficially however she was fiercely protective of her community and if she caught wind of gollies harmin folk unprovoked she’d put her hunting skills to good use.

Aptitude Skills

Mental
Score Average
Physical
Score Good
Social
Score Poor

Focus Skills

Combat

Gunplay: Proficient
Stealth: Proficient

Linguistics

Language Skills
Sign Language

Magic

Magic Is For Losers

Professional

Hunting: Beginner
Wilderness Survival: Beginner
Falconry: Beginner


Career and Income

Occupation

Hunter/Trapper.

Income: Wealth Level

Dirt Poor.


Housing and Inventory

Housing: Type

Tilly may not trust wicks but she has gleaned a few interesting things about them as they often have to rough the wilderness: she too has a mobile carriage pulled by horse. She tends to use it to pick out a choice area and set up camp not too far from it using it as a diversion from her primary camp ground or as bait down the trail to lure the unwary into an ambush point. Or simply moving product back to town or moving along when hunting was scarce.

Inventory


Musket Rifle
Blast Caps
Blackpowder Horn
Owl
Spyglass
Axe
Trench Shovel
Fishing Line and Hooks
Arkansa Toothpick
Cloak With Fishnet Style Tapestry
Bucket
Steel Jawed Foothold Traps
Bottle Of Whiskey
Metal Flask
Water Canteen
Led Ladle
Round Ball Caster
Blanket
Frying pan



Goals

To drink and be merry, to enjoy the thrill of the hunt! Murder gollies! But above all else leave no witnesses. What happens In the wilderness stays in the wilderness.

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