![Image](http://anaxasdiaries.com/images/corwynn-profile-004.jpg)
Birthday: Vortas 38th, 2674
Age: 45
FC: Daniel Craig
Place of Origin: Numbrey, Anaxas
Current Location: Vienda, Anaxas
Occupation: Bad Brother, Airship Pilot, Business Golly, Gunman, Ladykiller
![Image](http://anaxasdiaries.com/images/corwynn-profile-001.jpg)
Corinth Wynngate, or Corwynn as he's known in Hawke's circle, is a towhead: blond-haired, intensely blue-eyed with a dusting of freckles over culturally unusual tanned skin, the galdor stands out in a crowd of ginger Anaxi. He's average height for his race but far better built than a normal galdor, having spent too much time at sea and in the air to have a politician's lack of muscle mass. In his youth he was handsome, and, like a fine wine, the Bad Brother has only continued to age well. His eyes crease at the edges just so when he smiles, the lines of that roguish expression worn with salt and sky into his aquiline features.
Always impeccably dressed, Corwynn spares no expense on his clothing—he keeps up with fashion and enjoys a bit of flair, usually in the form of batik from Mugroba or finely woven linen from Bastia. He keeps his hair short and eloquently unkempt, and he's often a few day's short of a shave, especially if he's been flying. Even in Vienda, the blond galdor keeps a well-crafted pistol tucked under his dress jacket and on his hip in plain view when in the Harbor.
His right hand is missing his index finger—a puckered, poorly healed scar is all that remains of his trigger finger on his dominant hand. From wrist to elbow on both arms, usually hidden by his clothes, are intricate line-art tattoos of stylized waves and clouds. Corinth is never without a watch and has a penchant for fragrant Hessian tobacco.
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The Bad Brother is often described by others as charming, suave, and cocky. He moves through life with the confidence of a wealthy, well-bred galdor and the grace of a man who has spent over two decades piloting an airship. Corwynn is, strangely enough, not conceited so much as comfortable, aware of his limitations in a world where he was once told to believe he had none, but sure of his abilities in a way that only age can bring to a creature of his caliber and status.
Underneath it all, Corwynn is jaded, paranoid, and ruthless. As much as he believes that he is among the right peers and has the right friends, he also knows that as a galdor, he's seen as more of a burden than a blessing to far too many of the Bad Brothers.
He has a sarcastic sense of humor, a love for carousing, a penchant for lascivious interests in the lower races, and a true passion for flying. When focused, he is calm and direct. When angry, he is a beast. Having grown up with privilege and having grown comfortable ignoring social convention, Corwynn is free-willed and open-minded, often having to remember to shove some of that under his coat when in the presence of others of his kind in the guise of a business man instead of a Bad Brother. He wears many faces and he wears them well, but underneath it all, the constant change has worn on him.
He is a thrill seeker, an experimenter, and a creative, but he also often craves solitude, retreating to his estate or the rundown old mansion on the beach he's recently claimed as his own personal side project. For all of his charm and flair, Corinth can be a different man in private, but there are few who have seen his true self.
ISFPs enjoy upsetting traditional expectations with experiments in beauty and behavior – chances are, they’ve expressed more than once the phrase "Don’t box me in!" ISFPs live in a colorful, sensual world, inspired by connections with people and ideas. ISFP personalities take joy in reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. No other type explores and experiments in this way more. This creates a sense of spontaneity, making ISFPs seem unpredictable. ISFPs live to find ways to push their passions. Riskier behaviors like gambling and extreme sports are more common with this personality type than with others. Fortunately their attunement to the moment and their environment allows them to do better than most. ISFPs also enjoy connecting with others, and have a certain irresistible charm.
A neutral evil character does whatever he can get away with. He is out for herself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. He believes that the self is best advanced by using whatever means necessary. He holds to the philosophy of egoistic consequentialism. He is generally of the opinion that people should behave egoistically and embrace any social order that allows them to gain the most power. He is a moral relativist, comfortable with free will, and holds that values differ from society to society, from person to person; that they are conditioned by the peculiarities of the society in which they arise; that they are not universally applicable at all times or in all places; and that they are correct or incorrect, desirable or undesirable only relative to whether or not they conform to a common norm or to common acceptance.
Corinth never could quite be a proper golly, and that has always been okay by his standards.
Growing up, he was always in some kind of trouble: sneaking treats from the kitchen, harassing the staff, and disappearing outdoors for a house longer than his mother expected him to be home. In Brunnhold, he was a poor student—intelligent but bored—and found his interests were more in the opposite sex and drinking than duels and grimoires. That said, he scored well on his entrance test and was a natural sorcerer, leaning toward Physical and Static magic early in his education. While his parents had pushed their only son toward the Seventen in order for him to find some kind of outlet for his physical prowess, it became clear that he would be lucky to graduate at all.
Always the charmer, Corwynn often made his way through life with his quick wit and his words, not quite the teacher's pet so much as the teacher's conman. Other students did his work under threat of retribution or out of an ardent desire to feel his touch, there was always a convincing reason for him to not practice on the Field of Practical Application because he had some other pressing matter to attend to, and he always had a new young lady hanging on his arm for a party.
His father loved to travel and often took young Cor with him: airships and sailing ships, both enamored the boy greatly. Flying captured his soul, and the young blond swore that one day, he'd pilot an airship himself. Slowly, he began to shape his focus at Brunnhold, honing his magic skills and flirting with the recruitment officer of the Seventen so that he could perhaps get his foot in the door to become a flyboy of some kind. It was all falling into place by the seat of his pants and the roguish tilt of his smile, and Corinth Wynngate, III couldn't be a happier more troublesome galdor.
An only child, Corwynn took his future for granted—he'd inherit his family's successful sheet metal business and be set for life, all while flying far above galdori social expectations in an airship. Until his family business faltered, a scandal erupting under the surface about his father's extra-marital habits and possible ties to the Bad Brother's drug ring. His financial security suddenly unstable, it was around his eighth year at Brunnhold when Silas Hawke stepped in, the King of the Underworld offering to completely buy out the Wynngate Sheet Metal name and raise it from the ashes of his father's mistake—at a price.
Corinth Wynngate, II, Cor's father, signed the deal in his own blood, agreeing to manufacture guns for the Bad Brothers under the guise of continuing his metalwork. Terrified at first, the enticing taste of power the younger Wynngate was exposed to when dining at Hawke's table and flying with Hawke's crew changed him forever. Dropping out of Brunnhold just a year before graduation, Corwynn committed himself to advancing Hawke's businesses and interests first in the air against the Drain, quickly catching onto piloting airships as a skilled sorcerer. He also proved himself an excellent shot with any weapon put into his hands, his aim dizzying, especially when aided by his magical talents. For the second time in his life, the younger Wynngate was secure in his future.
But temptations were everywhere. With great power came many opportunities for corruption, and ten years into his service to the King of the Underworld, Corinth found himself very tempted to betray his criminal savior for the promises of more power for himself and the most beautiful airship he'd ever laid eyes on. He was asked to gun down Hawke himself, and when he was inevitably caught and tried before Silas, the King refused to kill him. Instead, he crippled his gun hand and set him out to sea to pay penance for his crime, offering him a second chance at loyalty so long as he proved himself to be by lowering himself to the status of thug for an entire decade. Having no love for galdor society and realizing his options were to die or agree, Corinth lost his trigger finger and became a sailor on the Vein for ten years, not allowed to touch an airship and forced to relearn his gunplay skills with the opposite hand.
The years slipped by under the hull of too many vessels and eventually Corwynn proved his merit, firmly entrenched and invested in the Bad Brothers as his family, as his life. Debt paid, he dusted off his wings and returned to airships, business deals, and whatever else Hawke asked of him, splitting his time between Vienda and Old Rose Harbor.
The current political and economic climate finds him more often than not in Vienda, much to the loose-moraled flyboy's displeasure. He must put on the proper golly act far too often for his taste, but somewhere in the back of his mind, he knows that this is just another season in his life that he must weather—and he's well-practiced in weathering things well.
When not cutting ruthless deals in the Soot District and collecting taxes, rubbing shoulders with high society to make that important contact, Corwynn is flying airships for the Bad Brothers. He is the steady hand, the one called when no one else will do, the crack pilot in the cockpit, and he knows he is worth his galdor weight in gold for it. He longs to fly instead of socialize, but understands that a golly face in the Brother's rank is rare and needed, no matter how much he loathes the society of his birthright.
Mental | Physical | Social |
Good | Average | Good |
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Now into his fourth decade of life, Corwynn knows who he belongs to and that his continued existence is dependent on furthering the goals of his King—whatever Silas Hawke asks of him, he is, for the most part, willing to do.
That said, he wants his own airship. He has a retirement plan.
In the short term, Corwynn is seeking to work on his skills, expand his magical abilities, find the source of the Drain, and continue flying.
In the long term, Corwynn would like to disappear in his own personal airship and see the rest of Vita, escaping the Bad Brothers in his own form of self-imposed exile (retirement without murder). He's tired, restless, and fears that there is no really successful outcome for the Bad Brothers that doesn't end with his death on the streets of Vienda.